Double Trouble

Commodore VIC-20 · 1983 · WOR

Abrasco

Publisher: Abrasco

Two human opponents or the player versus computer. Players must deflect their ball into fruit-like objects for points, while trying to avoid "Schizophrenic Spike" who roams the play area. As the player's ball is bounced around the screen, they can place bumpers that rotate the trajectory clockwise, counterclockwise, or 180 degrees to collect points. Spike places a number of dangers on the screen to be avoided.

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