Torpedo Alley
Publisher: Emerald Valley Publishing · Developer: Emerald Valley Publishing · Genre: Action
In Torpedo Alley the player commands a submarine in hostile waters, with one objective: sink as many enemy ships as possible. The sub is armed with a limited cache of torpedoes, and as enemy ships zig-zag across the periscope view, each launch must be timed accurately to intercept its target. If a ship makes it halfway across the screen without being sunk, it spots the player's sub and starts shooting; any damage will destroy some of the remaining torpedoes. The only way to evade enemy fire is to dive deeper. When the sub is fully underwater, the 1st-person periscope screen is replaced with a side view, where the player maneuvers to avoid depth charges placed by the enemy: a single charge means certain death if it hits. When the sub is destroyed (or runs out of torpedoes) the game is over.
Known dumps
| CRC32 | MD5 | Size | Region | Source |
|---|---|---|---|---|
ACCC4161 |
69FF63F3ED87… |
50,709 | — | exodos |
Artwork & screenshots
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