Torpedo Alley box art

Torpedo Alley

MS-DOS · 1985 · WOR

Emerald Valley Publishing Emerald Valley Publishing Action

Publisher: Emerald Valley Publishing · Developer: Emerald Valley Publishing · Genre: Action

In Torpedo Alley the player commands a submarine in hostile waters, with one objective: sink as many enemy ships as possible. The sub is armed with a limited cache of torpedoes, and as enemy ships zig-zag across the periscope view, each launch must be timed accurately to intercept its target. If a ship makes it halfway across the screen without being sunk, it spots the player's sub and starts shooting; any damage will destroy some of the remaining torpedoes. The only way to evade enemy fire is to dive deeper. When the sub is fully underwater, the 1st-person periscope screen is replaced with a side view, where the player maneuvers to avoid depth charges placed by the enemy: a single charge means certain death if it hits. When the sub is destroyed (or runs out of torpedoes) the game is over.

Known dumps

CRC32MD5SizeRegionSource
ACCC4161 69FF63F3ED87… 50,709 — exodos

Artwork & screenshots

Torpedo Alley — box-3D (WOR) Torpedo Alley — box-2D (WOR) Torpedo Alley — sstitle (WOR) Torpedo Alley — ss (WOR) Torpedo Alley — steamgrid Torpedo Alley — wheel-hd (WOR) Torpedo Alley — mixrbv2 (WOR)

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