Ultima 4 - Quest of the Avatar box art

Ultima 4 - Quest of the Avatar

Sharp X68000 · 1988 · WOR

Also known as: Ultima IV : Quest of the Avatar (JP)

Pony Canyon ORIGIN Systems

Publisher: Pony Canyon · Developer: ORIGIN Systems

The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay.

Artwork & screenshots

Ultima 4 - Quest of the Avatar — box-2D (JP) Ultima 4 - Quest of the Avatar — box-2D (SS) Ultima 4 - Quest of the Avatar — box-2D-side (JP) Ultima 4 - Quest of the Avatar — box-2D-side (SS) Ultima 4 - Quest of the Avatar — box-2D-back (JP) Ultima 4 - Quest of the Avatar — box-2D-back (SS) Ultima 4 - Quest of the Avatar — box-texture (JP) Ultima 4 - Quest of the Avatar — box-texture (SS)

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