Super Famicom Wars
Also known as: Super Famicom Wars (SNES)
Publisher: Nintendo · Developer: Intelligent Systems
Players take control of one of two warring nations, Red Star and Blue Moon, as they attempt to establish turn-based dominance over each other. After selecting the phase in which to begin the game and setting whether the player is controlled by one person, the Red Star army gets the first turn. The goal in each phase is to either capture the enemy's headquarters or destroy all remaining enemy units in one turn. During each turn, the player receives a certain amount of funds that he can use to build units in factories, ports and airports under his command and in cities near his headquarters. Each unit has its own speciality and capabilities, with ten land units (including two foot soldier units), four air units and two sea units. Some units use firepower against the enemy, while others provide support to allies. Only foot soldier units are able to capture cities, which they can use to repair or refuel damaged units and thus gain more resources. There are 15 cards available at the start of the game, with two secret end cards that depend on the player's nation when playing against the computer.
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