2003 - A Space Oddity box art

2003 - A Space Oddity

ZX Spectrum · 1984 · WOR

dk'tronics Chris Fayers

Publisher: dk'tronics · Developer: Chris Fayers

The on-screen instructions are quite amusing in explaining that due to a strange combination of weeties, milk and sugar you have materialised in another time and dimension. It goes on to tell you that on your way to Earth you will encounter all sorts of monsters and nasties, and to be honest, you are likely to be grabbed by the ghoulies. The title includes the word 'Oddity' and that's just what this game is. It manages to combine some of the elements of a Star Trek game with that of a text/graphics adventure. The object is to get back home and deepest space is treated a bit like a haunted manor house in a traditional adventure. There are doors in space, stairways going up and down, forcefields (which kill) and alien space ships which may or may not be empty.

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Artwork & screenshots

2003 - A Space Oddity — box-2D (EU) 2003 - A Space Oddity — box-2D-side (EU) 2003 - A Space Oddity — box-2D-back (EU) 2003 - A Space Oddity — box-texture (EU) 2003 - A Space Oddity — box-3D (EU) 2003 - A Space Oddity — sstitle (EU) 2003 - A Space Oddity — ss (EU) 2003 - A Space Oddity — steamgrid

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