Mega Sokoban
Publisher: Martin Šustek · Developer: Martin Šustek
Classical sokoban game with minimalistic engine and 999 levels. Simple game engine (copied from Sokoban for AVR TV Game)nnUnique level compression algorithm (average level has less than 27B, very cheap decompression)nn999 levels (selected levels from collections Microban, Sasquatch by David W. Skinner and Procedural Sokoban Level Generation - algorithmically generated by Joshua Taylor and Ian Parberry)nnCustom video engine (modified engine 5 with tile size 12x16 px and screen size 16x12 tiles, no scrolling or sprites - around 3KB of SRAM free!)nn1000 moves undo push ringbuffer (thanks to lot of free RAM)nnRemembers last opened level and state of completion (if was done) of each level in EEPROM (5 slots)
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