Advanced Star Trench Warfare box art

Advanced Star Trench Warfare

TRS-80 Color Computer · 1982 · WOR

Illustrated Memory Banks Fred B. Scerbo

Publisher: Illustrated Memory Banks · Developer: Fred B. Scerbo

Advanced Star Trench Warfare is a bit of a rarity in that it was written completely in BASIC (no ML subroutines at all), but was sold commercially. It was also the first game for the Coco series that advertised that it would have a true 3-D effect by wearing blue and red 3-D glasses, although from my personal experience, it was not _that_ much of an effect. The game itself is based on the familiar Star Wars theme of flying through the trench on the Death Star, shooting down tie fighters. It also has a refuelling sequence that was pretty impressive for BASIC at the time, and it used page-flipping techniques to make the high speed graphics (I think this in now called double-buffering in current PC/Mac terminology). Fred Scerbo, the author, also used to write a long running column in Rainbow magazine, that used to show things like graphic techniques. His was one of the first to show how artifact colors worked, and how to do them from BASIC easily.

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Artwork & screenshots

Advanced Star Trench Warfare — box-2D (SS) Advanced Star Trench Warfare — box-2D-side (SS) Advanced Star Trench Warfare — box-2D-back (SS) Advanced Star Trench Warfare — box-texture (SS) Advanced Star Trench Warfare — sstitle (WOR) Advanced Star Trench Warfare — ss (WOR) Advanced Star Trench Warfare — steamgrid Advanced Star Trench Warfare — wheel-hd (SS)

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