Fuuun Shourin Ken - Ankoku no Maou box art

Fuuun Shourin Ken - Ankoku no Maou

Famicom Disk System · 1988 · JP

Also known as: Fuuun Shourin Ken - Ankoku No Maou · Fuuun Shourin Ken : Ankoku no Maou (JP)

Jaleco Jaleco Fighting Fuuun Shourinken

Publisher: Jaleco · Developer: Jaleco · Genre: Fighting

Fuuun Shourin Ken: Ankoku no Maou is the sequel to Fuuun Shourin Ken, which was published almost exactly one year prior. Like its predecessor, it features concepts such as a distinction between punch and kick attacks, relative directions, and a health bar for each fighter. Ankoku no Maou combined the one on one fighting aspect of the game with a visual novel presentation that allowed you to select your next opponent. It also altered the control scheme to something slightly more conventional. All punch attacks are performed with B button while all kick attacks are performed with A button. Pressing both buttons allowed for special actions like leaps and jumping attacks, and blocking was performed by pressing up on the control pad. In addition to all this, the game also supported the Famicom 3-D System which enabled players to perceive depth in the game by wearing a specially designed headset which placed shutters over either eye extremely rapidly.

Known dumps

CRC32MD5SizeRegionSource
3C5F6468 7910CF70C42F… 131,000 jp no-intro
8DA5759B B2B82A42EE13… 131,072 jp no-intro

Videos

Artwork & screenshots

Fuuun Shourin Ken - Ankoku no Maou — box-2D (JP) Fuuun Shourin Ken - Ankoku no Maou — box-2D (SS) Fuuun Shourin Ken - Ankoku no Maou — box-2D-side (JP) Fuuun Shourin Ken - Ankoku no Maou — box-2D-side (SS) Fuuun Shourin Ken - Ankoku no Maou — box-2D-back (JP) Fuuun Shourin Ken - Ankoku no Maou — box-2D-back (SS) Fuuun Shourin Ken - Ankoku no Maou — box-texture (JP) Fuuun Shourin Ken - Ankoku no Maou — box-texture (SS)

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