Karate Champ box art

Karate Champ

Famicom Disk System · 1988 · JP

Data East Data East Fighting

Publisher: Data East · Developer: Data East · Genre: Fighting

The player assumes the role of a karate competitor and fights against another player or the computer. Using two joysticks, players can execute a number of moves. Gameplay consists of a two dimensional fight between Karate characters wearing white and red gi, followed by various bonus rounds for the successful player. This pattern repeats itself in the next, more challenging round set against a new background. Unlike most later fighter-type games, there are no health bar or hit points. A hit successfully landed ends the round and earns the player or his opponent either one point or half point (along with a numeric score for the top ten but this has no effect on winning a match per se). The first to score two points is the winner. If the player loses a battle, the game ends. The game also featured some early speech synthesis, in which the judge would call out such phrases as "Fight!" or "Winner!" It's also spoken in Japanese in the Japanese version.

Known dumps

CRC32MD5SizeRegionSource
DFD06601 EA2E0C2DD52A… 131,000 jp no-intro
21D1E522 C932B8F20315… 131,072 jp no-intro

Videos

Artwork & screenshots

Karate Champ — box-2D (JP) Karate Champ — box-2D (SS) Karate Champ — box-2D-side (JP) Karate Champ — box-2D-side (SS) Karate Champ — box-2D-back (JP) Karate Champ — box-2D-back (SS) Karate Champ — box-texture (JP) Karate Champ — box-texture (SS)

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