Ancient Art Of War, The box art

Ancient Art Of War, The

MS-DOS · 1984 · WOR

Also known as: The Ancient Art of War (US) · Sun Tzu's L'Art de la Guerre (FR)

Brøderbund Software Evryware Strategy Ancient Art of War

Publisher: Brøderbund Software · Developer: Evryware · Genre: Strategy

The Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast ''Barbarians'', the heavily armored but slow ''Knights'', and the ranged ''Archers''. A fourth non-combatant unit type is also available: ''Spies'', which is only available under certain campaign rule settings. The game consists of different scenarios to choose from, each with a different geographical setting, difficulty setting, visibility setting, and victory condition setting. Some settings may be subject to change by the player. Gameplay is represented in two major areas: The first is the tactical/political map, which visualizes geographical and terrain elements from a top-down perspective. Here the player can coordinate, position, reinforce troops, and also command them to attack, defend or ambush enemy troops in a real-time setting. Time may be set to pause, faster or slower to make battle plans easier; The second is the combat screen where one group of soldiers fight another group of the enemy. A squad consisting a maximum of 14 soldiers will fight according to their set battle formation and will act only on the player's real-time battle commands (e.g. attack, forward, retreat, etc.). The difficulty setting is based on real-historical characters, (with the exception of possibly) Crazy Ivan as the easiest and Sun Tzu as the hardest opponent. Each opponent has a different fighting style of combat and strategy.

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D230D8C0 FC4C3A35114D… 407,259 — exodos

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